# room descriptions file
# used by fledermaus when listing the game's rooms

# edit this file to your taste, or create your own version. the format file,
# such as formffl.txt, declares which room descriptions file will be used.

# note: rooms 01~17 have a special significance as the floors of the tower.
# entering one of these rooms advances the "maximum floor" value and unlocks
# teleport destinations.
# if you're making major edits to the rooms to create your own game world,
# and you want teleportation to work properly, you should make sure these
# rooms all correspond to suitable progress checkpoints in your game.

# note: the four crystal event can only be triggered when you're in room 01.
# if your game includes a fourfold seal, it should probably be in this room,
# or else you should contrive some other excuse for the party to return here
# before they use the crystals.

room00 = event blackout
room01 = tower 1F (base town)
room02 = tower 2F
room03 = tower 3F
room04 = tower 4F
room05 = tower 5F
room06 = tower 6F
room07 = tower 7F
room08 = tower 8F
room09 = tower 9F
room0A = tower 10F
room0B = tower 11F
room0C = tower 12F
room0D = tower 13F
room0E = tower 14F
room0F = tower 15F
room10 = tower 16F
room11 = tower 17F
room12 = tower 18F
room13 = tower 19F
room14 = tower 20F
room15 = tower 21F
room16 = tower 22F
room17 = tower 23F
room18 = world of ruins/late
room19 = final tower 2
room1A = final tower 3
room1B = final tower 4
room1C = final tower 5
room1D = final tower 6
room1E = final tower 7
room1F = final tower 8
room20 = final tower 9
room21 = final tower 10
room22 = final tower 11
room23 = final tower 12
room24 = final tower 13
room25 = final tower 14
room26 = final tower 15
room27 = final tower 16
room28 = final tower 17
room29 = final tower 18
room2A = final tower 19
room2B = final tower 20
room2C = final tower 21
room2D = final tower 22
room2E = final tower 23
room2F = creator's place
room30 = 1F lobby
room31 = 2F lobby
room32 = 3F lobby
room33 = 4F lobby
room34 = 5F lobby
room35 = 6F lobby
room36 = 7F lobby
room37 = 8F lobby
room38 = 9F lobby
room39 = 10F lobby
room3A = 11F lobby
room3B = 12F lobby
room3C = 13F lobby
room3D = 14F lobby
room3E = 15F lobby
room3F = 16F lobby
room40 = 17F lobby
room41 = 18F lobby
room42 = 19F lobby
room43 = 20F lobby
room44 = 21F lobby
room45 = final lobby
room46 = paradise village, 3F
room47 = drained castle, 14F
room48 = skyscraper room 2
room49 = secret shelf, 20F
room4A = pseudo-paradise, 3F
room4B = pseudo-hell, 4F
room4C = shachihoko world, 7F
room4D = clinic, 9F
room4E = cloud world, 12F
room4F = town of hero
room50 = flooded world, 14F
room51 = busy world, 18F
room52 = shelter, 19F
room53 = tower library, 20F
room54 = flower world, 21F
room55 = raining world, 13F
room56 = drained world, 14F
room57 = xclbr hut, 21F
room58 = world of continent
room59 = dry world, 13F
room5A = shops
room5B = castle shield
room5C = castle armor
room5D = south town
room5E = bandit cave 1
room5F = bandit cave 2
room60 = bandit chief's room
room61 = bandit treasure room
room62 = bandit empty room
room63 = castle sword 1
room64 = castle sword 2
room65 = castle sword 3
room66 = world of ocean
room67 = port town
room68 = ocean caves 1
room69 = ocean caves 2
room6A = northeast town
room6B = ryu-o's place
room6C = seabed 1
room6D = undersea town
room6E = undersea cave 1
room6F = undersea cave 2
room70 = seabed 2
room71 = seabed 3
room72 = dragon palace 1
room73 = dragon palace 2
room74 = dragon palace 3
room75 = dragon palace 4
room76 = sei-ryu's room
room77 = dragon treasure room
room78 = dragon empty room
room79 = dragon key room
room7A = world of sky
room7B = sky town
room7C = forest hideout
room7D = jail cave exit
room7E = jail key room
room7F = jail treasure room
room80 = glider hangar
room81 = jail cave
room82 = sky hidden town
room83 = flying castle ext.
room84 = flying castle int.
room85 = flying castle rooms
room86 = cloud shrine
room87 = (not used)
room88 = world of ruins/early
room89 = first subway 1
room8A = first subway 2
room8B = first subway 3
room8C = bike town
room8D = bike town pub
room8E = bike town bedroom
room8F = leaving bike town
room90 = bike town amenities
room91 = third subway (lib.)
room92 = second subway (town)
room93 = ruins library 1
room94 = ruins library 2
room95 = akiba
room96 = akiba northwest room
room97 = akiba east room
room98 = akiba southwest room
room99 = akiba southeast room
room9A = ameyoko
room9B = skyscraper room 4
room9C = fifth subway (amyk.)
room9D = fourth subway (lib.)
room9E = north subway
room9F = sewers
roomA0 = atomic plant 1
roomA1 = atomic plant 2
roomA2 = atomic plant 3
roomA3 = atomic plant 4
roomA4 = bike town/destroyed
roomA5 = bike pub/destroyed
roomA6 = skyscraper 1
roomA7 = skyscraper 2
roomA8 = skyscraper 3
roomA9 = skyscraper 4
roomAA = skyscraper 5
roomAB = skyscraper 6
roomAC = skyscraper 7
roomAD = skyscraper room 1
roomAE = skyscraper room 3
roomAF = skyscraper room 5
roomB0 = skyscr. elevator 1
roomB1 = skyscr. elevator 2
roomB2 = skyscr. elevator 3
roomB3 = skyscr. elevator 4
roomB4 = skyscr. elevator 5
roomB5 = skyscraper 8
roomB6 = skyscraper subway
roomB7 = subway train 1
roomB8 = subway train 2
roomB9 = subway train 3
roomBA = subway train 4
roomBB = subway train 5
roomBC = subway train 6
roomBD = skyscraper room 6
roomBE = so-cho's grave
roomBF = bike town shops
roomC0 = end sequence 1
roomC1 = end sequence 2
roomC2 = end sequence 3
roomC3 = end sequence 4
roomC4 = subway train roof
roomC5 = end sequence 5
roomC6 = end sequence 6
roomC7 = world of sky/final
